Open access peer-reviewed Edited Volume

Game Design and Intelligent Interaction

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6,736 Chapter Downloads

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Academic Editor

Ioannis Deliyannis

Ionian University

PublishedApril 1st, 2020

Doi10.5772/intechopen.77403

ISBN978-1-83880-010-9

Print ISBN978-1-83880-009-3

eBook (PDF) ISBN978-1-78985-907-2

Copyright year2020

Number of pages154

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Edited Volume and chapters are indexed in

  • Google Scholar
  • DOAB
  • Crossref
  • Dimension
  • OpenAIRE
  • AZ ebsco
  • Worldcat
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Table of Contents

Open access peer-reviewed  chapters

756
3. Gamifying Project Procurement for Better Goal Incorporation

By Maksims Kornevs, Jannicke Baalsrud Hauge and Sebastiaan Meijer

699
4. Software Design Considerations for Mathematics in Mobile Games

By Katherine Smith, Yuzhong Shen and Anthony Dean

763
5. Use of Cloud Gaming in Education

By Mirko Sužnjević and Maja Homen

816
987
2
7. World of Warcraft Stats System: Evolution and Casualization

By Adrián Domínguez, Daniel Vallés-Blanco, Luis de-Marcos, Juan Aguado-Delgado and Sergio Caro-Alvaro

787
8. An Evaluation of Game Usability in Shared Mixed and Virtual Environments

By Francesco De Pace, Federico Manuri, Andrea Sanna and Iñigo Lerga Valencia

714

IMPACT OF THIS BOOK AND ITS CHAPTERS

6,736 Total Chapter Downloads

9 Crossref Citations

12 Dimensions Citations

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