Open access peer-reviewed Edited Volume

Game Design and Intelligent Interaction

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9,012 Chapter Downloads

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Academic Editor

Ioannis Deliyannis
Ioannis Deliyannis

Ionian University,
Greece

Published01 April 2020

Doi10.5772/intechopen.77403

ISBN978-1-83880-010-9

Print ISBN978-1-83880-009-3

eBook (PDF) ISBN978-1-78985-907-2

Copyright year2020

Number of pages154

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Edited Volume and chapters are indexed in

  • Google Scholar
  • DOAB
  • Crossref
  • Dimension
  • OpenAIRE
  • AZ ebsco
  • Worldcat
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Table of Contents

Open access  chapters

963
2
3. Gamifying Project Procurement for Better Goal Incorporation

By Maksims Kornevs, Jannicke Baalsrud Hauge and Sebastiaan Meijer

952
1
4. Software Design Considerations for Mathematics in Mobile Games

By Katherine Smith, Yuzhong Shen and Anthony Dean

980
5. Use of Cloud Gaming in Education

By Mirko Sužnjević and Maja Homen

1,014
2
1,481
9
7. World of Warcraft Stats System: Evolution and Casualization

By Adrián Domínguez, Daniel Vallés-Blanco, Luis de-Marcos, Juan Aguado-Delgado and Sergio Caro-Alvaro

980
8. An Evaluation of Game Usability in Shared Mixed and Virtual Environments

By Francesco De Pace, Federico Manuri, Andrea Sanna and Iñigo Lerga Valencia

914
1

IMPACT OF THIS BOOK AND ITS CHAPTERS

9,012 Total Chapter Downloads

27 Crossref Citations

33 Dimensions Citations

10 Altmetric Score

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