Open access peer-reviewed Edited Volume

Computer Graphics

Edited by Nobuhiko Mukai

Tokyo City University, Japan

Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.

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Computer GraphicsEdited by Nobuhiko Mukai

Published: March 30th 2012

DOI: 10.5772/2386

ISBN: 978-953-51-0455-1

eBook (PDF) ISBN: 978-953-51-5642-0

Copyright year: 2012

Books open for chapter submissions

45075 Total Chapter Downloads

10 Crossref Citations

20 Web of Science Citations

19 Dimensions Citations


Open access peer-reviewed

1. An approach to representation of type-2 fuzzy sets using computational methods of computer graphics

By Long Ngo and The Long Pham


Open access peer-reviewed

2. Self-organizing Deformable Model : a Method for Projecting a 3D Object Mesh Model onto a Target Surface

By Ken'Ichi Morooka and Hiroshi Nagahashi


Open access peer-reviewed

3. Bounding Volume Hierarchies for Collision Detection

By Hamzah Asyrani Sulaiman and Abdullah Bade


Open access peer-reviewed

4. Modelling and Visualization of the Surface Resulting from the Milling Process

By Tobias Surmann


Open access peer-reviewed

5. An Border-Stable Approach to NURBS Surface Rendering for Ray Tracing

By Aleksandrs Sisojevs


Open access peer-reviewed

6. Design and Implementation of Interactive Flow Visualization Techniques

By Tony McLoughlin and Robert Laramee


Open access peer-reviewed

7. Simulations with Particle Method

By Nobuhiko Mukai


Open access peer-reviewed

8. Fast Local Tone Mapping, Summed-Area Tables and Mesopic Vision Simulation

By Marcos Slomp, Michihiro Mikamo and Kazufumi Kaneda


Open access peer-reviewed

9. Volume Ray Casting in WebGL

By John Congote, Luis Kabongo, Aitor Moreno, Alvaro Segura, Andoni Beristain, Jorge Posada and Oscar Ruiz


Open access peer-reviewed

10. Motion Blur and Deblur Through Green's Matrices

By Perfilino E. Ferreira Junior and Jose R.A. Torreao


Open access peer-reviewed

11. Maxine: Embodied conversational agents for multimodal affective communication

By Sandra Baldassarri and Eva Cerezo


Open access peer-reviewed

12. To see the unseen. Computer graphics in visualisation and reconstruction of archaeological and historical textiles

By Maria Cybulska


Open access peer-reviewed

13. Developing an Interactive Knowledge-Based Learning Framework

By Jorge Franco


Edited Volume and chapters are indexed in

  • Worldcat
  • OpenAIRE
  • Google Scholar
  • AZ ebsco
  • Base
  • CNKI

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