Open access peer-reviewed Edited Volume

Computer Graphics

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52,195 Chapter Downloads

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Academic Editor

Nobuhiko Mukai
Nobuhiko Mukai

Tokyo City University,
Japan

Published30 March 2012

Doi10.5772/2386

ISBN978-953-51-0455-1

eBook (PDF) ISBN978-953-51-5642-0

Copyright year2012

Number of pages268

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Edited Volume and chapters are indexed in

  • Google Scholar
  • DOAB
  • Crossref
  • Dimension
  • OpenAIRE
  • AZ ebsco
  • Worldcat
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Table of Contents

Open access  chapters

3. Bounding Volume Hierarchies for Collision Detection

By Hamzah Asyrani Sulaiman and Abdullah Bade

5,435
1
4,201
8. Fast Local Tone Mapping, Summed-Area Tables and Mesopic Vision Simulation

By Marcos Slomp, Michihiro Mikamo and Kazufumi Kaneda

5,428
1
9. Volume Ray Casting in WebGL

By John Congote, Luis Kabongo, Aitor Moreno, Alvaro Segura, Andoni Beristain, Jorge Posada and Oscar Ruiz

6,608
3
10. Motion Blur and Deblur Through Green's Matrices

By Perfilino E. Ferreira Junior and Jose R.A. Torreao

2,666

IMPACT OF THIS BOOK AND ITS CHAPTERS

52,195 Total Chapter Downloads

2,466 Total Chapter Views

17 Crossref Citations

22 Web of Science Citations

30 Dimensions Citations

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