Open access peer-reviewed Edited Volume

The Role of Gamification in Software Development Lifecycle

Edited by Christos Kalloniatis

University of the Aegean

Increasing user awareness in various information and communication technology (ICT) activities is one of the most challenging tasks for organizations. One popular way to engage users in various domains is gamification, which is the use of game elements and digital game design techniques in non-game applications. By using game elements, applications become more attractive and provide benefits such as increased user activity and sociability, quality, and productivity of actions. Gamification is introduced in various stages of the software development lifecycle starting with the first phase of eliciting requirements to the final phases of testing and evaluation of the system to be. In parallel, the introduction of game elements in non-games raises a number of security and privacy issues. This book presents innovative research efforts and technical solutions related to gamification and improving user engagement in all stages of the development process.

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The Role of Gamification in Software Development LifecycleEdited by Christos Kalloniatis

Published: September 1st 2021

DOI: 10.5772/intechopen.91113

ISBN: 978-1-83962-866-5

Print ISBN: 978-1-83962-862-7

eBook (PDF) ISBN: 978-1-83962-867-2

Copyright year: 2021

Books open for chapter submissions

850 Total Chapter Downloads


Open access peer-reviewed

1. Gamification: A Necessary Element for Designing Privacy Training Programs

By Aikaterini-Georgia Mavroeidi, Angeliki Kitsiou and Christos Kalloniatis


Open access peer-reviewed

2. Threats Arising from Software Gamification

By Lucio Gros and Cécile van de Leemput


Open access peer-reviewed

3. About Operational Game Scenario Modeling

By Vasiliy Shevchenko


Open access peer-reviewed

4. Supporting Named Entity Recognition and Document Classification for Effective Text Retrieval

By Philippe Tamla, Florian Freund and Matthias Hemmje


Open access peer-reviewed

5. Accessible Learning Management System (LMS) for Disabled People: Project Development Based on Accessibility Guidelines, Gamification, and Design Thinking Strategies

By Leonardo Enrico Schimmelpfeng and Vania Ribas Ulbricht


Open access peer-reviewed

6. Social Factors Influence on Accounting Students Attitude to Use Games Based Learning

By Rui Silva, Ricardo Rodrigues and Carmem Leal


Edited Volume and chapters are indexed in

  • Worldcat
  • OpenAIRE
  • Google Scholar
  • AZ ebsco
  • Base
  • CNKI

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