Open access peer-reviewed Edited Volume

Computer Science for Game Development and Game Development for Computer Science

Computer Science for Game Development and Game Development for Computer Science
Computer Science for Game Development and Game Development for Computer Science Edited by Branislav Sobota and Emília Pietriková

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Academic Editor

Branislav Sobota
Branislav Sobota

Technical University of Košice,
Slovakia

Co-editor

Emília Pietriková
Emília Pietriková

Technical University of Košice,
Slovakia

Published15 November 2023

Doi10.5772/intechopen.1000364

ISBN978-1-83769-732-8

Print ISBN978-1-83769-733-5

eBook (PDF) ISBN978-1-83769-734-2

Copyright year2023

Number of pages152

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Edited Volume and chapters are indexed in

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  • DOAB
  • Crossref
  • Dimension
  • OpenAIRE
  • AZ ebsco
  • Worldcat
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Table of Contents

Open access  chapters

1. Introductory Chapter: Game Development and Computer Science

By Branislav Sobota and Emília Pietriková

61
2. Make It Fun for Everyone!

By Demos Parapanos

53
5. The Role of Game Engines in Game Development and Teaching

By Branislav Sobota and Emília Pietriková

237
6. Elementals, A Chemistry Inclusive Serious Game

By Paula Escudeiro and Márcia Campos Gouveia

51
47

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933 Total Chapter Downloads

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