Branislav Sobota

Technical University of Košice

Branislav Sobota obtained an MSc with honours from the Department of Computers and Informatics, Faculty of Electrical Engineering and Informatics, Technical University of Košice, Slovakia in 1990. He defended his Ph.D. in 1999 and habilitation thesis in the field of virtual reality and computer graphics in 2008. He is an associate professor at the Department of Computers and Informatics, Technical University of Košice. His scientific research focuses on computer graphics, parallel computing, virtual reality, and related technologies.

3books edited

5chapters authored

Latest work with IntechOpen by Branislav Sobota

Computer games are a billion-dollar business. In 2021, the value of the gaming industry was about 200 billion US dollars. This book describes some modern approaches, procedures, algorithms, and devices in computer gaming. It includes information on classifications and types of games, technical means of game systems, game consoles, and the newest tools based on extended reality (XR) technologies. Furthermore, the book discusses visualization and 3D computer graphics, game cores (engines) and platforms, genre selection, story design, and trends in game design. It also includes formalizations, algorithms, and tools for a game theory and examines the use of virtual reality and related technologies in modern game user interfaces. Lastly, the book discusses optimizations, testing, and presentations of games and examines the sociological impacts of computer games.

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