Branislav Sobota

Technical University of Košice Slovakia

Branislav Sobota obtained an MSc with honours from the Department of Computers and Informatics, Faculty of Electrical Engineering and Informatics, Technical University of Košice (TUKE), Slovakia, in 1990. He defended his Ph.D. in 1999 and his habilitation thesis in virtual reality and computer graphics in 2008. He is an associate professor in the Department of Computers and Informatics, TUKE. His scientific research focuses on computer graphics, parallel computing, and virtual reality and related technologies.

Branislav Sobota

4books edited

8chapters authored

Latest work with IntechOpen by Branislav Sobota

Computer games have their basis in mainframe computers from the 1960s. Their spread among people came after the arrival of small (8-bit) home computers. In the beginning, their development was influenced by both the technical and program resources of these computers. These games usually form the first level of communication between a human and a computer. This situation is particularly striking for games on modern computers, game consoles, or smartphones. This book discusses modern approaches, procedures, and algorithms as well as devices in the field of computer game development, with a focus on both the influence of computer science on the development of computer games and the impact of computer games on the development of computer science. Among other things, the book explores virtual reality technologies and visualization, game cores (engines) and platforms, genres, formalizations, correct object-procedural graphic design, trends in interfaces and computer–player interaction, and the development of computer games.

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Computer Science for Game Development and Game Development for Computer Science IntechOpen
Computer Science for Game Development a... Edited by Branislav Sobota

Computer Science for Game Development and Game Development for Computer Science

Edited by Branislav Sobota