In recent years, we have registered for the professional and lay public several published scientific and popularization papers on the use of virtual reality in cultural institutions, especially from abroad. The applicability of the components of virtual reality at present is not only dependent on the technical or economic nature, but also on the degree of mutual teamwork forming the basic framework of the project. The presented study consists of a theoretical nature in the context of the analysis of museum virtualization with an impact on positive and negative use in practice. The purpose of the practical section is direct examples of use in practice with a connection to the educational environment.
Part of the book: Heritage