2822 Total Chapter Downloads
1 Crossref Citations
2 Dimensions Citations
chapters | Downloads | |
---|---|---|
Open access peer-reviewed 1. Gamesourcing: Perspectives and ImplementationsBy Ivan Zelinka, Martin Němec and Roman Šenkeřík | 225 | |
Open access peer-reviewed 2. Educational Games in Higher EducationBy Ebru Yilmaz İnce | 251 | |
Open access peer-reviewed 3. Digital Games in the Science Classroom: Leveraging Internal and External Scaffolds during Game PlayBy Kara Krinks, Heather Johnson and Douglas B. Clark | 160 | |
Open access peer-reviewed 4. Worked Examples in Physics Games: Challenges in Integrating Proven Cognitive Scaffolds into Game MechanicsBy Deanne Adams, Douglas B. Clark and Satyugjit Virk | 173 | |
Open access peer-reviewed 5. Game Engine SolutionsBy Anis Zarrad | 349 | |
Open access peer-reviewed 6. Multiplayer Disciplinarily-Integrated Agent-Based Games: SURGE GamebloxBy Douglas B. Clark, Paul Medlock-Walton, Raúl Boquín and Eric Klopfer | 201 | |
Open access peer-reviewed 7. Interaction Design in Virtual Reality Game Using Arduino SensorsBy Juin-Ling Tseng and Chia-Wei Chu | 504 | |
Open access peer-reviewed 8. Developing Educational Simulation for Rockwell Hardness Test MachineBy Ahmed Hadi Shubber, Amirmudin Bin Udin and Asnul Bin Minghat | 184 | |
Open access peer-reviewed 9. An Evaluation of Open Digital Gaming Platforms for Developing Computational Thinking SkillsBy Andoni Eguíluz, Pablo Garaizar and Mariluz Guenaga | 252 | |
Open access peer-reviewed 10. Artificial Intelligence: Are You Sure? Beware of What You Wish!By Hugo Miguel da Luz dos Santos | 353 | |
Open access peer-reviewed 11. War-Gaming Applications for Achieving Optimum Acquisition of Future Space SystemsBy Tien M. Nguyen, Andy T. Guillen, Sumner S. Matsunaga, Hien T. Tran and Tung X. Bui | 170 |
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