Open access peer-reviewed Edited Volume

Simulation and Gaming

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18,928 Chapter Downloads

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Academic Editor

Dragan Cvetković
Dragan Cvetković

Singidunum University,
Serbia

Published14 February 2018

Doi10.5772/intechopen.69391

ISBN978-953-51-3800-6

Print ISBN978-953-51-3803-7

eBook (PDF) ISBN978-953-51-4083-2

Copyright year2018

Number of pages232

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Edited Volume and chapters are indexed in

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  • DOAB
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  • Dimension
  • OpenAIRE
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Table of Contents

Open access  chapters

1. Gamesourcing: Perspectives and Implementations

By Ivan Zelinka, Martin Němec and Roman Šenkeřík

1,425
2
1,744
2
1,445
2
1,518
1
5. Game Engine Solutions

By Anis Zarrad

2,657
10
6. Multiplayer Disciplinarily-Integrated Agent-Based Games: SURGE Gameblox

By Douglas B. Clark, Paul Medlock-Walton, Raúl Boquín and Eric Klopfer

1,284
2
2,270
4
8. Developing Educational Simulation for Rockwell Hardness Test Machine

By Ahmed Hadi Shubber, Amirmudin Bin Udin and Asnul Bin Minghat

1,359
2,283
13
1,483
11. War-Gaming Applications for Achieving Optimum Acquisition of Future Space Systems

By Tien M. Nguyen, Andy T. Guillen, Sumner S. Matsunaga, Hien T. Tran and Tung X. Bui

1,462
5

IMPACT OF THIS BOOK AND ITS CHAPTERS

18,928 Total Chapter Downloads

5,085 Total Chapter Views

43 Crossref Citations

9 Web of Science Citations

54 Dimensions Citations

11 Altmetric Score

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