Puppetry has always remained a major tool of storytelling for masses. From its inception, this communicative art form has undergone changes, and with the advancement of technological interfaces, its structural space has received a series of modifications. Most puppetry involves storytelling, and its impact is determined by its ability to create patterns into the psycho-spaces of viewers. With changing times, the analog formats of puppetry are getting replaced by the digital objects. These digital objects are computer mediated in nature and have a key characteristic of engaging audiences with multimodal performative interactive system. In the current scenario, under the deep influence of ‘convergence culture,’ the traditional puppetry art form has not remained insulated from the digitized formations. These spaces are allowing a new alternative media output, which is digitized, watched, as well as promoted on digital screens. Under the wider array of networked spaces, this paper is an attempt to theorize the changing landscape of traditional puppetry art form into the corridors of digital objects. These digital objects have a nature of accommodating themselves into multiple channels of communication and triggering a plethora of imaginative spaces for spectators.
Part of the book: Digital Storytelling