Inspired by ideas portrayed in science fiction, the authors sought to develop a set of augmented reality fashions that showcased scenes from a science fiction novel recently published by the principal author. The development team included artists and designers, a programmer, and the writer. Significant technical challenges needed to be overcome for success, including fabric construction and manipulation, image enhancement, robust image recognition and tracking capabilities, and the management of lighting and suitable backgrounds. Viewing geometries were also a non-trivial problem. The final solution permitted acceptable but not perfect real-time tracking of the fashion models and the visualization of both static and dynamic 3D elements overlaid onto the physical garments.
Part of the book: Augmented Reality and Its Application
Based on previous work, we created wide handmade belts as support for a live augmented reality (AR) event. We describe how the garments were made to best meet the constraints of the AR design and how they were used as part of a fashion show and book promotion event. We determined the kind of features the AR software can detect and then created prototypes based on those characteristics. The belt design followed several steps: 1. Computer image preparation; 2. Thread preparation; 3. Thread dyeing; 4. Weaving; 5. Assembly; 6. Photographing the result and retouching the image. The lack of adjustability to deformation was a concern when dealing with clothing and fabric. We resolved this issue by stiffening the fabric. We discuss belts performances well during the live event; other textile techniques as substitutes (e.g. patchwork) and future research prospects.
Part of the book: Modern Development and Challenges in Virtual Reality