Nowadays the complexity of knowledge, the specialization of labor and the pervasiveness of ICT in human activity, lead individuals to frequently make complex decisions with ethical implications. The educational system has a fundamental role in preparing specialized human capital in every discipline, however, it also faces the challenge of educating individuals with ethical discernment capabilities and behavior. In this book chapter, we describe the design, implementation and validation of EthicApp-RP, a social platform aimed at higher education settings, for fostering reflection and moral reasoning around ethical cases through a role-playing activity. We present an application of EthicApp-RP involving a cohort of undergraduate business students (N = 85), based on a case in which students play political and public leadership roles in the midst of the COVID-19 crisis. The results indicate that students and teachers acknowledge the learning environment’s capacity to stimulate reflection and argumentation around ethical issues, while providing all students with equal opportunities for participation. In addition, the tool offers high technical and pedagogical usability, based on the Systems Usability Scale and the Pedagogically Meaningful Learning Questionnaire. EthicApp-RP can contribute to the improvement of ethics education, especially in scientific and technological disciplines, wherein students are quantitatively inclined by nature, in spite that ethics, a humanistic subject often foreign to them, must live at the core of their preparation.
Part of the book: Factoring Ethics in Technology, Policy Making, Regulation and AI