In this work we introduce a learning system based on Virtual Reality and Augmented Reality for studying analytical-geometric structures that are part of the curriculum in mathematics and physics in high school classes. We believe that an immersive study environment has several advantages with respect to traditional two-dimensional environments (such as a book or the simple screen of a PC or even a tablet), such as the spatial understanding of the concepts exposed, more peripheral awareness and moreover an evident decreasing in the information dispersion phenomenon. This does not mean that our teaching proposal has to substitute the traditional approaches, but it can be seen as a robust tool to support learning. In the first phase of our research we have sought to understand which mathematical objects and which tools could have been used to enhance the teaching of mathematics, in order to demonstrate that the use of Virtual Reality and Augmented Reality techniques significantly improves the level of understanding of the mathematical subject being studied by the students. The system which provides for the integration of two machine levels, hardware and software, was subsequently tested by a representative sample of students who then provided feedback through a questionnaire.
Part of the book: Software Usability