Autism spectrum disorders (ASDs) are characterized by a reduced ability to appropriately express social greetings. Studies have indicated that individuals with ASD might not recognize the crucial nonverbal cues that usually aid social interaction. This study applied augmented reality (AR) with tabletop role-playing game (AR-RPG) to focus on the standard nonverbal social cues to teach children with ASD, how to appropriately reciprocate when they socially interact with others. The results showed that intervention system provides an AR combined with physical manipulatives and presents corresponding specific elements in an AR 3D animation with dialogue; thus, it can be used to help them increase their social interaction skills and drive their attention toward the meaning and social value of greeting behavior in specific social situations. We conclude that AR-RPG of social situations helped children with ASD recognize and better understand these situations and moderately effective in teaching the target greeting responses.
Part of the book: State of the Art Virtual Reality and Augmented Reality Knowhow
The production and design of wood furniture manufacturing includes manufacturing furniture parts and their assembly with appropriate finishing operations; the process requires repeated communication and discussions, as well as furniture sampling and trials, which are indispensable. However, in the sampling process, due to the different understandings of the designer and the sample maker in regard to the size of 2D drawings and the modeling of 3D furniture, the sampling results often differ greatly from the designer’s original concept; such errors appear mostly in the prototyping of wooden furniture. In this study, we focus on the wooden chair to explore whether augmented reality (AR) can contribute to the comparison between the virtual and physical shapes in the furniture prototyping process. We hope that by employing AR, the gap between the prototype and the finished furniture will be narrowed. By researching actual furniture prototyping with three furniture designers and two sample makers, this study has defined three furniture prototyping methods in the industry. Based on the basic principles, we recruited 38 designers to participate in the comparison experiments employing the above three different furniture prototypes. The results confirmed that applying the AR technology can effectively narrow the gap between judgment and prototype.
Part of the book: Mixed Reality