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This book is indexed in
Computer and Information Science » Computer Science and Engineering
Affective Computing
Edited by Jimmy Or, ISBN 978-3-902613-23-3, Hard cover, 284 pages, Publisher: I-Tech Education and Publishing, Chapters published May 01, 2008 under CC BY-NC-SA 3.0 license
DOI: 10.5772/71
This book provides an overview of state of the art research in Affective Computing. It presents new ideas, original results and practical experiences in this increasingly important research field. The book consists of 23 chapters categorized into four sections. Since one of the most important means of human communication is facial expression, the first section of this book (Chapters 1 to 7) presents a research on synthesis and recognition of facial expressions. Given that we not only use the face but also body movements to express ourselves, in the second section (Chapters 8 to 11) we present a research on perception and generation of emotional expressions by using full-body motions. The third section of the book (Chapters 12 to 16) presents computational models on emotion, as well as findings from neuroscience research. In the last section of the book (Chapters 17 to 22) we present applications related to affective computing.
- Chapter 1
Facial Expression Recognition Using 3D Facial Feature Distances - Chapter 2
Facial Expression Recognition in the Presence of Head Motion - Chapter 3
The Devil is in the Details the Meanings of Faces and How They Influence the Meanings of Facial Expressions - Chapter 4
Genetic Algorithm and Neural Network for Face Emotion Recognition - Chapter 5
Classifying Facial Expressions Based on Topo-Feature Representation - Chapter 6
Layered Fuzzy Facial Expression Generation: Social, Emotional and Physiological - Chapter 7
Modelling, Classification and Synthesis of Facial Expressions - Chapter 8
The Development of Emotional Flexible Spine Humanoid Robots - Chapter 9
The Perception of Bodily Expressions of Emotion and the Implications for Computing - Chapter 10
From the Lab to the Real World: Affect Recognition Using Multiple Cues and Modalities - Chapter 11
The Art of Expressing Emotions in Virtual Humans - Chapter 12
Computational Emotion Model for Virtual Characters - Chapter 13
SIMPLEX Simulation of Personal Emotion Experience - Chapter 14
From Signals to Emotions: Applying Emotion Models to HM Affective Interactions - Chapter 15
The Information Processing Role of the Amygdala in Emotion - Chapter 16
A Physiological Approach to Affective Computing - Chapter 17
iFace: Facial Expression Training System - Chapter 18
Affective Embodied Conversational Agents for Natural Interaction - Chapter 19
Exploring Un-Intentional Body Gestures for Affective System Design - Chapter 20
Towards Affect-sensitive Assistive Intervention Technologies for Children with Autism - Chapter 21
Authoring Emotion - Chapter 22
Computer-Assisted Regulation of Emotional and Social Processes - Chapter 23
Generating Facial Expressions with Deep Belief Nets
