About the book
Research on spatial audio has been advancing rapidly in recent years, in large part because of the wide spread availability of virtual-reality (VR) platforms. Once limited to complex systems in research labs, industrial developments have brought VR-related spatial-audio technologies to gaming, desktop, and even smartphone users, resulting in a significant push in the evolution in spatial-audio research. For example, experimental paradigms involving dynamic tracking of subjects in complex auditory scenes complexity are nowadays easily accessible to a wide range of researchers and users.
This book will offer a collection of recent research carried out in the field of spatial audio, ranging from the fundamental psychoacoustic perspective of spatial hearing, via cognitive aspects of spatial auditory cognition, to the applicative perspective of spatial-audio reproduction over headphones. Both fundamental and applied research around binaural audio will be considered. World leaders in these domains will contribute articles to provide a clear state-of-the-art of this rapidly developing field.