Open access peer-reviewed Edited Volume

Three Dimensional Computer Graphics

Dragan Cvetković

Singidunum University


Vector Graphics Graphic design 3D model Computer-Aided Design (CAD) Computer-Aided Architectural Design (CAAD) 3D Rendering Virtual engineering 3D Mapping 3D projection on 2D planes Video games 3D Printing 3D Computer Graphics in Science

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About the book

Computer graphics is an area whose time has come, regardless of the costly hardware requirements, computer resources, and specific software packages. Finally, it is ready to fulfill the expectations in terms of communication by using pictures and has become a mainstay in the interaction between man and computer. It should be noted that computer graphics have turned into an integral part of everyday life so that even preschool children get in touch with it. At the same time, computer graphics have become an inseparable part of the user interface and visualization of data and objects, while the rendering of objects and scenes has become more realistic.

Computer graphics are not entirely an original topic, because it defines and solves problems using some already established techniques such as geometry, algebra, optics, and psychology. The geometry provides a framework for describing 2D and 3D space, while the algebraic methods are used for defining and evaluating equality related to the specific space. The science of optics enables the application of the model for the description of the behavior of light, while psychology provides models for visualization and color perception.

3D computer graphics (or 3D graphics, three-dimensional computer graphics, three-dimensional graphics) is a term describing the different methods of creating and displaying three-dimensional objects by using computer graphics.
The first types of graphic interpretations were put in the plane (two-dimensional 2D). Requirements for a universal interpretation led to a three-dimensional (3D) interpretation content. From these creations have arisen applied mathematics and information disciplines of graphic interpretation of content - computer graphics. It relies on the principles of Mathematics, Descriptive Geometry, Computer Science and Applied Electronics.

3D computer graphics or three-dimensional computer graphics use a three-dimensional representation of geometric data (often in terms of the Cartesian coordinate system) that is stored on a computer for the purpose of doing the calculation and creating 2D images. The images that are made can be stored for later use (probably as animation) or can be displayed in real-time.

Objects within the 3D computer graphics are often called 3D models. Unlike rendered (generated) images, data that are ""tied"" to the model are inside graphic files. The 3D model is a mathematical representation of a random three-dimensional object. The model can be displayed visually as a two-dimensional image through a process called 3D rendering or can be used in non-graphical computer simulations and calculations. With 3D printing, models can be presented in real physical form.

Computer graphics have remained one of the most interesting areas of modern technology, and it is the area that progresses the fastest. It has become an integral part of both application software, and computer systems in general. Computer graphics is routinely applied in the design of many products, simulators for training, production of music videos and television commercials, in movies, in data analysis, in scientific studies, in medical procedures, and in many other fields.

Publishing process

Book initiated and editor appointed

Date completed: October 28th 2019

Applications to edit the book are assessed and a suitable editor is selected, at which point the process begins.

Chapter proposals submitted and reviewed

Deadline Extended: Open for Submissions

Potential authors submit chapter proposals ready for review by the academic editor and our publishing review team.

Approved chapters written in full and submitted

Deadline for full chapters: May 5th 2020

Once approved by the academic editor and publishing review team, chapters are written and submitted according to pre-agreed parameters

Full chapters peer reviewed

Review results due: July 24th 2020

Full chapter manuscripts are screened for plagiarism and undergo a Main Editor Peer Review. Results are sent to authors within 30 days of submission, with suggestions for rounds of revisions.

Book compiled, published and promoted

Expected publication date: September 22nd 2020

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About the editor

Dragan Cvetković

Singidunum University

Dragan Cvetković graduated in Aeronautics from the Faculty of Mechanical Engineering, University of Belgrade, in 1988. In the Aeronautical Department he defended his doctoral dissertation in December 1997. So far, he has published 63 books, scripts, and practicums about computers and computer programs, aviation weapons, and flight mechanics. He has published a large number of scientific papers in the Republic of Serbia and abroad as well. Since March 20, 2007, he worked at the Singidunum University in Belgrade as an assistant professor. And from October 1, 2013, he has been working as the Dean of the Faculty of Informatics and Computing at the same university. He became a full professor in the field of informatics and computing in March 2014.

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Book chapters authored 3

Books edited 6

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