Open access peer-reviewed Edited Volume

3D Computer Graphics

Branislav Sobota

Technical University of Košice

Dr. Branislav Sobota acts as the head of the LIRKIS DCI FEEI TU Košice (laboratory for research and development of new flexible and intelligent interfaces based on computer graphics and virtual reality technologies) and is a holder of 2 patents.

Covering

3D Computer Graphics 3D Object 3D Transformation 3D Scanning 3D Printing Visibility Solving Photorealism Virtual Reality User Interface Transformation Sequence Shading and Lighting

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About the book

The field of modern computer graphics, especially thanks to 3D graphics, is evolving so fast that computer graphics have developed from simple planar applications to robust, sophisticated, and visually realistic applications. 3D computer graphics helped in the massive expanse of computers, increasing the efficiency of work in industry, design, simulations, movies, business, and entertainment, and removing the barriers that people can come across when working with computers.

This book intends to include topics on modern approaches, procedures, algorithms, as well as devices in the field of spaces and dimensions for 3D graphics, descriptions, representations and formats of 3D objects/worlds/scenes, linear and nonlinear transformations of 3D objects, transformation sequences and projections, curves and surfaces in 3D, 3D morphing and warping, 3D scanning and 3D printing, solutions for visibility, shading and lighting techniques, photorealism in 3D, implementation of 3D computer graphics using virtual reality and related technologies, as well as 3D user interfaces.

Publishing process

Book initiated and editor appointed

Date completed: September 15th 2021

Applications to edit the book are assessed and a suitable editor is selected, at which point the process begins.

Chapter proposals submitted and reviewed

Deadline for chapter proposals: October 13th 2021

Potential authors submit chapter proposals ready for review by the academic editor and our publishing review team.

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Approved chapters written in full and submitted

Deadline for full chapters: December 12th 2021

Once approved by the academic editor and publishing review team, chapters are written and submitted according to pre-agreed parameters

Full chapters peer reviewed

Review results due: March 2nd 2022

Full chapter manuscripts are screened for plagiarism and undergo a Main Editor Peer Review. Results are sent to authors within 30 days of submission, with suggestions for rounds of revisions.

Book compiled, published and promoted

Expected publication date: May 1st 2022

All chapters are copy-checked and typesetted before being published. IntechOpen regularly submits its books to major databases for evaluation and coverage, including the Clarivate Analytics Book Citation Index in the Web of ScienceTM Core Collection. Other discipline-specific databases are also targeted, such as Web of Science's BIOSIS Previews.

About the editor

Branislav Sobota

Technical University of Košice

Branislav Sobota was born on 1967. In 1990, he graduated (MSc.) with honours at the Department of Computers and Informatics of the FEEI at Technical University in Košice. He defended his PhD. in 1999 and habilitation thesis in the field of virtual reality and computer graphics in 2008. He is working as an associate professor at the Department of Computers and Informatics Technical University of Kosice, Slovakia. His scientific research is focusing on computer graphics, parallel computing and especially virtual reality and related technologies. A researcher in virtual reality and related technologies, head of the LIRKIS DCI FEEI TU Košice (laboratory for research and development of new flexible and intelligent interfaces based on computer graphics and virtual reality technologies) and holder of 2 patents.

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Book chapters authored 3

Books edited 2

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