Open access peer-reviewed Edited Volume

Game Design and Intelligent Interaction

Book metrics overview

9,084 Chapter Downloads

View Full Metrics

Academic Editor

Ioannis Deliyannis
Ioannis Deliyannis

Ionian University,
Greece

Published01 April 2020

Doi10.5772/intechopen.77403

ISBN978-1-83880-010-9

Print ISBN978-1-83880-009-3

eBook (PDF) ISBN978-1-78985-907-2

Copyright year2020

Number of pages154

Read more
Order Print Copy

Edited Volume and chapters are indexed in

  • Google Scholar
  • DOAB
  • Crossref
  • Dimension
  • OpenAIRE
  • AZ ebsco
  • Worldcat
Show more

Table of Contents

Open access  chapters

968
2
3. Gamifying Project Procurement for Better Goal Incorporation

By Maksims Kornevs, Jannicke Baalsrud Hauge and Sebastiaan Meijer

957
1
4. Software Design Considerations for Mathematics in Mobile Games

By Katherine Smith, Yuzhong Shen and Anthony Dean

989
5. Use of Cloud Gaming in Education

By Mirko Sužnjević and Maja Homen

1,031
2
1,496
9
7. World of Warcraft Stats System: Evolution and Casualization

By Adrián Domínguez, Daniel Vallés-Blanco, Luis de-Marcos, Juan Aguado-Delgado and Sergio Caro-Alvaro

987
8. An Evaluation of Game Usability in Shared Mixed and Virtual Environments

By Francesco De Pace, Federico Manuri, Andrea Sanna and Iñigo Lerga Valencia

915
1

IMPACT OF THIS BOOK AND ITS CHAPTERS

9,084 Total Chapter Downloads

27 Crossref Citations

33 Dimensions Citations

10 Altmetric Score

Order a print copy of this book

£119 (ex. VAT)*

Hardcover | Printed Full Colour

IntechOpen Contributor? Get your Discount

FREE SHIPPING WORLDWIDE

Order & Delivery info

* Residents of European Union countries need to add a Book Value-Added Tax Rate based on their country of residence. Institutions and companies, registered as VAT taxable entities in their own EU member state, will not pay VAT by providing IntechOpen with their VAT registration number. This is made possible by the EU reverse charge method.

Instructor? Request an Exam Copy