Open access peer-reviewed Edited Volume

Intelligent and Futuristic Computer Animation

Ahmad Hoirul Basori

King Abdulaziz University

Dr. Basori is a pioneering researcher in Computer Graphics, Facial Animation, Cloth Simulation, Medical Visualization, Haptic Interaction, Man-Machine Interaction, and Robotics. He has one patent and three copyrights registered.


Andi Besse Firdausiah Mansur

King Abdulaziz University

Dr. Mansur is a pioneering researcher in Artificial Intelligence, Machine Learning, Data Mining, and E-Learning.


Rigging Human Motion Motion Editor Storytelling Artificial Intelligence NPC Control Emotional Intelligence Agent Movement Crowd Modelling Emotional Contagion Motion Synthesis Behaviour Recording

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About the book

Computer Animation is a vital component in producing a realistic movie, game or 3D presentation. A conventional method requires a tremendous amount of time and effort, it greatly depends on animator skills to perform rigging, deformation or skin application. This work can be tedious; therefore, artificial intelligence (AI) is expected to help animators build an animation in efficient ways. As an example, artificial intelligence will help animators to synchronize the rigging process from a human actor toward the 3D character. 3D games with Non-Player Character (NPC) strongly correlate with AI because AI can improve an agent's movement and behaviour. A Game Storytelling can be automatically generated based on the player experience or a specific scenario. Besides, the emotional experience can enrich the agent behaviour during the interaction to achieve full mental immersion.

This book intends to provide the reader with an inclusive content of computer animation production, motion capture devices, emotional intelligence and behaviour, computer game and finally interactive agent behaviour.

Publishing process

Book initiated and editor appointed

Date completed: February 19th 2021

Applications to edit the book are assessed and a suitable editor is selected, at which point the process begins.

Chapter proposals submitted and reviewed

Deadline for chapter proposals: March 19th 2021

Potential authors submit chapter proposals ready for review by the academic editor and our publishing review team.

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Approved chapters written in full and submitted

Deadline for full chapters: May 18th 2021

Once approved by the academic editor and publishing review team, chapters are written and submitted according to pre-agreed parameters

Full chapters peer reviewed

Review results due: August 6th 2021

Full chapter manuscripts are screened for plagiarism and undergo a Main Editor Peer Review. Results are sent to authors within 30 days of submission, with suggestions for rounds of revisions.

Book compiled, published and promoted

Expected publication date: October 5th 2021

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About the editor

Ahmad Hoirul Basori

King Abdulaziz University

Ahmad Hoirul Basori, received B.Sc (Software Engineering) degree from Institut Teknologi Sepuluh Nopember Surabaya in 2004 and the Ph.D (Computer Graphics) from Universiti Teknologi Malaysia, Johor Bahru, Johor, in 2011. In the same year, he has been appointed as Assistant Professor with the Department of Computer Graphics and Multimedia, Universiti Teknologi Malaysia. From 2013-2016, he has worked as an Assistant Professor in Faculty of Computing and Information Technology Rabigh, King Abdulaziz University. In 2016, he was promoted to Associate Professor rank in Faculty of Computing and Information Technology Rabigh, King Abdulaziz University. He is the member of Editorial boards of several international journals, and he has published more than 100 articles. He is also a member of professional membership IEEE, ACM SIGGRAPH, IAENG and Senior Member of IACSIT. His research interests include Computer Graphics, Facial Animation, Cloth Simulation, Medical Visualization, Haptic Interaction, Man Machine Interaction and Robotics.

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Book chapters authored 1

Books edited 1

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As an Author Service Manager my responsibilities include monitoring and facilitating all publishing activities for authors and editors. From chapter submission and review, to approval and revision, copyediting and design, until final publication, I work closely with authors and editors to ensure a simple and easy publishing process. I maintain constant and effective communication with authors, editors and reviewers, which allows for a level of personal support that enables contributors to fully commit and concentrate on the chapters they are writing, editing, or reviewing. I assist authors in the preparation of their full chapter submissions and track important deadlines and ensure they are met. I help to coordinate internal processes such as linguistic review, and monitor the technical aspects of the process. As an ASM I am also involved in the acquisition of editors. Whether that be identifying an exceptional author and proposing an editorship collaboration, or contacting researchers who would like the opportunity to work with IntechOpen, I establish and help manage author and editor acquisition and contact.

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