About the book
Computer Animation is a vital component in producing a realistic movie, game or 3D presentation. A conventional method requires a tremendous amount of time and effort, it greatly depends on animator skills to perform rigging, deformation or skin application. This work can be tedious; therefore, artificial intelligence (AI) is expected to help animators build an animation in efficient ways. As an example, artificial intelligence will help animators to synchronize the rigging process from a human actor toward the 3D character. 3D games with Non-Player Character (NPC) strongly correlate with AI because AI can improve an agent's movement and behaviour. A Game Storytelling can be automatically generated based on the player experience or a specific scenario. Besides, the emotional experience can enrich the agent behaviour during the interaction to achieve full mental immersion.
This book intends to provide the reader with an inclusive content of computer animation production, motion capture devices, emotional intelligence and behaviour, computer game and finally interactive agent behaviour.