Open access peer-reviewed Edited Volume

Computer Game Development

Branislav Sobota

Technical University of Košice

Dr. Sobota is a researcher in virtual reality and related technologies and the head of the laboratory for research and development of new flexible and intelligent interfaces based on computer graphics and virtual reality technologies at Technical University in Kosice, Slovakia. His scientific research is focusing on computer graphics and parallel computing.

Covering

Game Theory Algorithms Game Consoles Extended Reality (XR) Game-User Interface Visualization Game Engine Game Platform Genre Selection Graphic Design Story Design Ergonomics

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About the book

Computer games have already set their foundation on mainframe computers. But their expansion came after the onset of small home (8-bit) computers. Computer games are usually the first communication step between a human and a computer. This is also the case with games on current computers, game consoles, or smartphones.

This book will describe some modern approaches, procedures, algorithms, as well as devices in the field of computer games and their development. The book will include but is not limited to classifications and types of games, technical means of game systems, game consoles, and the newest tools based on extended reality (XR) technologies. Furthermore, the visualization, game cores (engines) and platforms, genre selection, proper object, procedural, graphic but also story design, trends in game design and development or the use of scripting languages will be included. Formalizations and algorithms will also find their place here, as well as mathematical tools for game theory. We will focus also on game-user interfaces, their types, platforms and ergonomics or multi-monitor displaying. Last but not least, there may be mention of optimizations, testing and presentations of games and various other, especially sociological impacts of computer games and their development.

Publishing process

Book initiated and editor appointed

Date completed: September 22nd 2021

Applications to edit the book are assessed and a suitable editor is selected, at which point the process begins.

Chapter proposals submitted and reviewed

Deadline for chapter proposals: October 20th 2021

Potential authors submit chapter proposals ready for review by the academic editor and our publishing review team.

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Approved chapters written in full and submitted

Deadline for full chapters: December 19th 2021

Once approved by the academic editor and publishing review team, chapters are written and submitted according to pre-agreed parameters

Full chapters peer reviewed

Review results due: March 9th 2022

Full chapter manuscripts are screened for plagiarism and undergo a Main Editor Peer Review. Results are sent to authors within 30 days of submission, with suggestions for rounds of revisions.

Book compiled, published and promoted

Expected publication date: May 8th 2022

All chapters are copy-checked and typesetted before being published. IntechOpen regularly submits its books to major databases for evaluation and coverage, including the Clarivate Analytics Book Citation Index in the Web of ScienceTM Core Collection. Other discipline-specific databases are also targeted, such as Web of Science's BIOSIS Previews.

About the editor

Branislav Sobota

Technical University of Košice

Branislav Sobota was born on 1967. In 1990, he graduated (MSc.) with honours at the Department of Computers and Informatics of the FEEI at Technical University in Košice. He defended his PhD. in 1999 and habilitation thesis in the field of virtual reality and computer graphics in 2008. He is working as an associate professor at the Department of Computers and Informatics Technical University of Kosice, Slovakia. His scientific research is focusing on computer graphics, parallel computing and especially virtual reality and related technologies. A researcher in virtual reality and related technologies, head of the LIRKIS DCI FEEI TU Košice (laboratory for research and development of new flexible and intelligent interfaces based on computer graphics and virtual reality technologies) and holder of 2 patents (Interactive school desk and Virtual control panel).

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Book chapters authored 3

Books edited 2

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Ms. Martina Ivancic

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