Open access peer-reviewed Edited Volume

Computer Game Development

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Academic Editor

Branislav Sobota
Branislav Sobota

Technical University of Košice,
Slovakia

Published25 August 2022

Doi10.5772/intechopen.97983

ISBN978-1-80355-565-2

Print ISBN978-1-80355-564-5

eBook (PDF) ISBN978-1-80355-566-9

Copyright year2022

Number of pages180

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Table of Contents

Open access  chapters

1. Collaborative XR Systems and Computer Games Development

By Branislav Sobota, Marián Hudák and Emília Pietriková

93
2. Commercial-off-the-Shelf (COTS) Games: Exploring the Applications of Games for Instruction and Assessment

By Diana R. Sanchez, Amanda Rueda, Leila Jimeno Jimènez and Mahsa Norouzi Nargesi

190
1
3. Serious Games Development and Impact for Business Education

By Dario Liberona, Aravind Kumaresan, Lionel Valenzuela and Giovanny Tarazona

154
4. The Use of Serious Games for Learning Cardiopulmonary Resuscitation Procedures: A Systematic Mapping of the Literature

By Ingrid Nery Mendes, Maicon de Araújo Nogueira, Filipe Valente Mendes, Otavio Noura Teixeira and Viviane Almeida dos Santos

284
5. 3D Computer Graphics and Virtual Reality

By Branislav Sobota and Miriama Mattová

554
1
6. View Synthesis Tool for VR Immersive Video

By Sarah Fachada, Daniele Bonatto, Mehrdad Teratani and Gauthier Lafruit

340
4
213

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