So far, the aeronautical industry has developed flight simulators and space disorientation with high costs. This chapter focuses on the design and implementation process of a low-cost real-time flight simulator for the training of armed force pilots using mathematical models of flight physics. To address such concern, the mathematical models of a Cessna type aircraft have been developed. This has been followed by a flight simulator, which operated with a new construction using a Stewart scale platform and operated by a joystick. Specifically, the simulator has been developed using an approximation of a physical cyber-system and a mechatronic design methodology that consists of mechanical, electrical and electronic elements that control the Stewart platform with three degrees of freedom. Based on software engineering, the algorithms of mathematical and physical models have been developed. These have been used to create an interactive flight simulator of an aircraft based on the Unity 3D game engine platform. The performance of the algorithms has been evaluated, using threads and processes to handle the communication and data transmission of the flight simulator to the Stewart platform. The evaluation of the developed simulator has been validated with professional pilots drilled with the Microsoft Flight Simulator. The results demonstrated that this flight simulator stimulates the development of skills and abilities for the maneuver and control of an aircraft.
Part of the book: Military Engineering