TY - CHAP AU - Pedro Gamito AU - Jorge Oliveira AU - Diogo Morais AU - Pedro Rosa AU - Tomaz Saraiva ED - Jae-Jin Kim Y1 - 2011-01-08 PY - 2011 T1 - Serious Games for Serious problems: from Ludicus to Therapeuticus N2 - Technological advancement in graphics and other human motion tracking hardware has promoted pushing "virtual reality" closer to "reality" and thus usage of virtual reality has been extended to various fields. The most typical fields for the application of virtual reality are medicine and engineering. The reviews in this book describe the latest virtual reality-related knowledge in these two fields such as: advanced human-computer interaction and virtual reality technologies, evaluation tools for cognition and behavior, medical and surgical treatment, neuroscience and neuro-rehabilitation, assistant tools for overcoming mental illnesses, educational and industrial uses. In addition, the considerations for virtual worlds in human society are discussed. This book will serve as a state-of-the-art resource for researchers who are interested in developing a beneficial technology for human society. BT - Virtual Reality SP - Ch. 25 UR - https://doi.org/10.5772/12870 DO - 10.5772/12870 SN - PB - IntechOpen CY - Rijeka Y2 - 2024-04-26 ER -