Graphics Technology

1 Open Access Books

28 Authors and Editors

7 Web of Science Citations

13 Dimensions Citations

1 peer-reviewed open access book

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Most cited chapters in this category

Chapter titleDownloads
1. Volume Ray Casting in WebGL

By John Congote, Luis Kabongo, Aitor Moreno, Alvaro Segura, Andoni Beristain, Jorge Posada and Oscar Ruiz

Part of book: Computer Graphics

5579
2. Maxine: Embodied conversational agents for multimodal affective communication

By Sandra Baldassarri and Eva Cerezo

Part of book: Computer Graphics

2033
3. To see the unseen. Computer graphics in visualisation and reconstruction of archaeological and historical textiles

By Maria Cybulska

Part of book: Computer Graphics

2271

Most downloaded chapters in this category in last 30 days

Chapter title
1. Design and Implementation of Interactive Flow Visualization Techniques

By Tony McLoughlin and Robert Laramee

Part of book: Computer Graphics

2. Volume Ray Casting in WebGL

By John Congote, Luis Kabongo, Aitor Moreno, Alvaro Segura, Andoni Beristain, Jorge Posada and Oscar Ruiz

Part of book: Computer Graphics

3. Fast Local Tone Mapping, Summed-Area Tables and Mesopic Vision Simulation

By Marcos Slomp, Michihiro Mikamo and Kazufumi Kaneda

Part of book: Computer Graphics

4. Bounding Volume Hierarchies for Collision Detection

By Hamzah Asyrani Sulaiman and Abdullah Bade

Part of book: Computer Graphics

5. An Border-Stable Approach to NURBS Surface Rendering for Ray Tracing

By Aleksandrs Sisojevs

Part of book: Computer Graphics

6. Simulations with Particle Method

By Nobuhiko Mukai

Part of book: Computer Graphics

7. Modelling and Visualization of the Surface Resulting from the Milling Process

By Tobias Surmann

Part of book: Computer Graphics

8. Maxine: Embodied conversational agents for multimodal affective communication

By Sandra Baldassarri and Eva Cerezo

Part of book: Computer Graphics

9. Motion Blur and Deblur Through Green's Matrices

By Perfilino E. Ferreira Junior and Jose R.A. Torreao

Part of book: Computer Graphics

10. Developing an Interactive Knowledge-Based Learning Framework

By Jorge Franco

Part of book: Computer Graphics