Open access peer-reviewed Edited Volume

Interactive Multimedia

Multimedia Production and Digital Storytelling

Edited by Dragan Cvetković

Singidunum University

Multimedia is the common name for media that combine more than one type of individual medium to create a single unit. Interactive media are the means of communication in which the outputs depend on the inputs made by the user. This book contains 11 chapters that are divided into two sections: Interactive Multimedia and Education and Interactive Multimedia and Medicine. The authors of the chapters deal with different topics within these disciplines, such as the importance of cloud storage, development of play tools for children, use of gaming on multimedia devices designed for the elderly, development of a reading, writing, and spelling program based on Luria's theories, as well as development of mobile applications called BloodHero dedicated to the increase in blood donors, etc.

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Interactive MultimediaMultimedia Production and Digital StorytellingEdited by Dragan Cvetković

Published: September 25th 2019

DOI: 10.5772/intechopen.77566

ISBN: 978-1-78923-912-6

Print ISBN: 978-1-78923-911-9

eBook (PDF) ISBN: 978-1-78984-980-6

Copyright year: 2019

Books open for chapter submissions

2723 Total Chapter Downloads

2 Crossref Citations

4 Dimensions Citations

chaptersDownloads

Open access peer-reviewed

1. Introductory Chapter: Multimedia and Interaction

By Dragan Cvetković

321

Open access peer-reviewed

2. Multimedia: Different Processes

By Abdellah Ibrahim Mohammed Elfeky and Marwa Yasien Helmy Elbyaly

187

Open access peer-reviewed

3. Interactive Design vs. Design for Interaction: Developing Interactive Play Tools that Promote Interactions between Children

By Rodrigo Fernandes and Toshimasa Yamanaka

233

Open access peer-reviewed

4. Interactive Multimedia Touch Screen Tablets and Gaming as a Vehicle That Fosters Learning Digital Skills

By Borka Jerman Blažič and Andrej Jerman Blažič

210

Open access peer-reviewed

5. Transactional Distance Theory: A Critical View of the Theoretical and Pedagogical Underpinnings of E-Learning

By Laura Delgaty

291

Open access peer-reviewed

6. Designing a Participatory and Interactive Opera

By Geoffrey Edwards, Jocelyne Kiss, Ernesto Morales, Coralee McLaren, Serge Lacasse, Marie Louise Bourbeau, Juan Nino Falcon and Jonathan Proulx Guimond

190

Open access peer-reviewed

7. The Graphical Access Challenge for People with Visual Impairments: Positions and Pathways Forward

By Jenna L. Gorlewicz, Jennifer L. Tennison, Hari P. Palani and Nicholas A. Giudice

199

Open access peer-reviewed

8. Training Reading, Writing and Spelling Fluency: Centre-Periphery Dissemination through Interactive Multimedia

By Charles Potter

199

Open access peer-reviewed

9. Digital Pathology: The Time Is Now to Bridge the Gap between Medicine and Technological Singularity

By Consolato M. Sergi

584

Open access peer-reviewed

10. Calmness in Virtual Environments Enhance User’s Spatial Presence Experience

By Nadia Diyana Mohd Muhaiyuddin and Dayang Rohaya Awang Rambli

130

Open access peer-reviewed

11. BloodHero: The Power of Gamification in Social Habit

By Daniela Domingos, Luis Felipe Lima, Thiago Messias, José Feijó, Anthony Diniz and Heliana Soares

180

Edited Volume and chapters are indexed in

  • Worldcat
  • OpenAIRE
  • Google Scholar
  • AZ ebsco
  • Base
  • CNKI

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