Open access peer-reviewed Edited Volume

Interactive Multimedia

Multimedia Production and Digital Storytelling

Edited by Dragan Cvetković

Singidunum University

Multimedia is the common name for media that combine more than one type of individual medium to create a single unit. Interactive media are the means of communication in which the outputs depend on the inputs made by the user. This book contains 11 chapters that are divided into two sections: Interactive Multimedia and Education and Interactive Multimedia and Medicine. The authors of the chapters deal with different topics within these disciplines, such as the importance of cloud storage, development of play tools for children, use of gaming on multimedia devices designed for the elderly, development of a reading, writing, and spelling program based on Luria's theories, as well as development of mobile applications called BloodHero dedicated to the increase in blood donors, etc.

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Interactive MultimediaMultimedia Production and Digital StorytellingEdited by Dragan Cvetković

Published: September 25th 2019

DOI: 10.5772/intechopen.77566

ISBN: 978-1-78923-912-6

Print ISBN: 978-1-78923-911-9

eBook (PDF) ISBN: 978-1-78984-980-6

Copyright year: 2019

Books open for chapter submissions

6101 Total Chapter Downloads

10 Crossref Citations

5 Web of Science Citations

15 Dimensions Citations


Open access peer-reviewed

1. Introductory Chapter: Multimedia and Interaction

By Dragan Cvetković


Open access peer-reviewed

2. Multimedia: Different Processes

By Abdellah Ibrahim Mohammed Elfeky and Marwa Yasien Helmy Elbyaly


Open access peer-reviewed

3. Interactive Design vs. Design for Interaction: Developing Interactive Play Tools that Promote Interactions between Children

By Rodrigo Fernandes and Toshimasa Yamanaka


Open access peer-reviewed

4. Interactive Multimedia Touch Screen Tablets and Gaming as a Vehicle That Fosters Learning Digital Skills

By Borka Jerman Blažič and Andrej Jerman Blažič


Open access peer-reviewed

5. Transactional Distance Theory: A Critical View of the Theoretical and Pedagogical Underpinnings of E-Learning

By Laura Delgaty


Open access peer-reviewed

6. Designing a Participatory and Interactive Opera

By Geoffrey Edwards, Jocelyne Kiss, Ernesto Morales, Coralee McLaren, Serge Lacasse, Marie Louise Bourbeau, Juan Nino Falcon and Jonathan Proulx Guimond


Open access peer-reviewed

7. The Graphical Access Challenge for People with Visual Impairments: Positions and Pathways Forward

By Jenna L. Gorlewicz, Jennifer L. Tennison, Hari P. Palani and Nicholas A. Giudice


Open access peer-reviewed

8. Training Reading, Writing and Spelling Fluency: Centre-Periphery Dissemination through Interactive Multimedia

By Charles Potter


Open access peer-reviewed

9. Digital Pathology: The Time Is Now to Bridge the Gap between Medicine and Technological Singularity

By Consolato M. Sergi


Open access peer-reviewed

10. Calmness in Virtual Environments Enhance User’s Spatial Presence Experience

By Nadia Diyana Mohd Muhaiyuddin and Dayang Rohaya Awang Rambli


Open access peer-reviewed

11. BloodHero: The Power of Gamification in Social Habit

By Daniela Domingos, Luis Felipe Lima, Thiago Messias, José Feijó, Anthony Diniz and Heliana Soares


Edited Volume and chapters are indexed in

  • Worldcat
  • OpenAIRE
  • Google Scholar
  • AZ ebsco
  • Base
  • CNKI

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