Open access peer-reviewed Edited Volume

Game Design and Intelligent Interaction

The book presents a collection of chapters that focus on the design, use, and evaluation of games and the application of gamification processes in serious learning scenarios. This is clearly the way of the future, as those technologies are currently being used to change the way we explore, learn, and share our knowledge with others. The field will evolve in the near future with the use of new delivery platforms, while various technologies will merge into more concrete media, including wearable multipurpose devices. This book presents a series of design and evaluation case studies enabling the reader to appreciate the complexity of the task in hand, sample different case studies, and appreciate how different requirements can be met using game design and evaluation theory, analysis, and implementation.

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Game Design and Intelligent InteractionEdited by Ioannis Deliyannis

Published: April 1st 2020

DOI: 10.5772/intechopen.77403

ISBN: 978-1-83880-010-9

Print ISBN: 978-1-83880-009-3

eBook (PDF) ISBN: 978-1-78985-907-2

Copyright year: 2020

Books open for chapter submissions

2841 Total Chapter Downloads

2 Crossref Citations

2 Dimensions Citations


Open access peer-reviewed

1. Categorizing Game Design Elements into Educational Game Design Fundamentals

By Mifrah Ahmad


Open access peer-reviewed

2. Game: Experience as an Educational Tool

By Zuzana Václavíková


Open access peer-reviewed

3. Gamifying Project Procurement for Better Goal Incorporation

By Maksims Kornevs, Jannicke Baalsrud Hauge and Sebastiaan Meijer


Open access peer-reviewed

4. Software Design Considerations for Mathematics in Mobile Games

By Katherine Smith, Yuzhong Shen and Anthony Dean


Open access peer-reviewed

5. Use of Cloud Gaming in Education

By Mirko Sužnjević and Maja Homen


Open access peer-reviewed

6. Digital Games in Primary Education

By Dionysios Manesis


Open access peer-reviewed

7. World of Warcraft Stats System: Evolution and Casualization

By Adrián Domínguez, Daniel Vallés-Blanco, Luis de-Marcos, Juan Aguado-Delgado and Sergio Caro-Alvaro


Open access peer-reviewed

8. An Evaluation of Game Usability in Shared Mixed and Virtual Environments

By Francesco De Pace, Federico Manuri, Andrea Sanna and Iñigo Lerga Valencia


Edited Volume and chapters are indexed in

  • Worldcat
  • OpenAIRE
  • Google Scholar
  • AZ ebsco
  • Base
  • CNKI

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