Open access peer-reviewed Edited Volume

Applications of Virtual Reality

Edited by Cecília Sik Lányi

University of Pannonia, Hungary

Information Technology is growing rapidly. With the birth of high-resolution graphics, high-speed computing and user interaction devices Virtual Reality has emerged as a major new technology in the mid 90es, last century. Virtual Reality technology is currently used in a broad range of applications. The best known are games, movies, simulations, therapy. From a manufacturing standpoint, there are some attractive applications including training, education, collaborative work and learning. This book provides an up-to-date discussion of the current research in Virtual Reality and its applications. It describes the current Virtual Reality state-of-the-art and points out many areas where there is still work to be done. We have chosen certain areas to cover in this book, which we believe will have potential significant impact on Virtual Reality and its applications. This book provides a definitive resource for wide variety of people including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students.

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Applications of Virtual RealityEdited by Cecília Sik Lányi

Published: May 2nd 2012

DOI: 10.5772/2667

ISBN: 978-953-51-0583-1

eBook (PDF) ISBN: 978-953-51-5688-8

Copyright year: 2012

Books open for chapter submissions

27122 Total Chapter Downloads

11 Crossref Citations

21 Web of Science Citations

17 Dimensions Citations


Open access peer-reviewed

1. Virtual Design of Piston Production Line

By Zhou Jun, Li Puhong, Zhang Yanliang, Deng Jianxin and Liu Zhanqiang


Open access peer-reviewed

2. Changing Skills in Changing Environments: Skills Needed in Virtual Construction Teams

By Willy Sher, Sue Sherratt, Anthony Williams and Rod Gameson


Open access peer-reviewed

3. Virtual Garment Creation

By Ausma Viļumsone and Inga Dāboliņa


Open access peer-reviewed

4. Human Visual Field and Navigational Strategies

By J. Antonio Aznar-Casanova, Nelson Torro-Alves and José A. da Silva


Open access peer-reviewed

5. Virtual Worlds as an Extended Classroom

By Ana Loureiro, Ana Santos and Teresa Bettencourt


Open access peer-reviewed

6. 3D Multi User Learning Environment Management - An Exploratory Study on Student Engagement with the Learning Environment

By Indika Perera, Colin Allison and Alan Miller


Open access peer-reviewed

7. Methodology for the Construction of a Virtual Environment for the Simulation of Critical Processes

By Tadeu Augusto de Almeida Silva and Oscar Luiz Monteiro de Farias


Open access peer-reviewed

8. Immersive Visual Data Mining Based on Super High Definition Image

By Tetsuro Ogi, Yoshisuke Tateyama and So Sato


Open access peer-reviewed

9. Realizing Semantic Virtual Environments with Ontology and Pluggable Procedures

By Yu-Lin Chu and Tsai-Yen Li


Open access peer-reviewed

10. An Overview of Interaction Techniques and 3D Representations for Data Mining

By Ben Said Zohra, Guillet Fabrice, Richard Paul, Blanchard Julien and Picarougne Fabien


Edited Volume and chapters are indexed in

  • Worldcat
  • OpenAIRE
  • Google Scholar
  • AZ ebsco
  • Base
  • CNKI

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