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This book is indexed in
Medicine
Virtual Reality in Psychological, Medical and Pedagogical Applications
Edited by Christiane Eichenberg, ISBN 978-953-51-0732-3, 298 pages, Publisher: InTech, Chapters published September 12, 2012 under CC BY 3.0 license
DOI: 10.5772/2607
This book has an aim to present latest applications, trends and developments of virtual reality technologies in three humanities disciplines: in medicine, psychology and pedagogy. Studies show that people in both educational as well as in the medical therapeutic range expect more and more that modern media are included in the corresponding demand and supply structures. For the Internet and various mobile media, associated research and application projects now have fixed key words such as "E-learning" and "E-Mental Health" or "M-Learning", "M-Mental Health". This book aims to contribute to the current state of the corresponding efforts in the area of ??further promising technology - the Virtual Reality - designed to give an overview and secondly to provide a stimulus on specific projects, associated with the hope of giving to scientists and practitioners from the humanities an impulse for their own (further-) development, evaluation and implementation of various VR scenarios in the education and health sectors.
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Chapter 1
Being There: Understanding the Feeling of Presence in a Synthetic Environment and its Potential for Clinical Change
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Chapter 2
Virtual Realities in the Treatment of Mental Disorders: A Review of the Current State of Research
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Chapter 3
Games for Health: Have Fun with Virtual Reality!
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Chapter 4
Description of a Treatment Manual for in virtuo Exposure with Specific Phobia
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Chapter 5
Virtual Reality and Body Dissatisfaction Across the Eating Disorder’s Spectrum
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Chapter 6
A Discussion of the Use of Virtual Reality in Dementia
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Chapter 7
Virtual Reality – A New Era in Surgical Training
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Chapter 8
Virtual Reality Simulation: A Valuable Adjunct to Surgical Training
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Chapter 9
Virtual Rehabilitation and Training for Postural Balance and Neuromuscular Control
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Chapter 10
Applications of Virtual Reality Technology in Brain Imaging Studies
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Chapter 11
Cybertherapy in Medicine – Experience at the Universidad Panamericana, IMSS and ISSSTE Mexico
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Chapter 12
Using Augmented Reality Cognitive Artifacts in Education and Virtual Rehabilitation
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Chapter 13
Virtual Environments for Children and Teens
