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Human-Computer Interaction
Edited by Inaki Maurtua, ISBN 978-953-307-022-3, Hard cover, 560 pages, Publisher: InTech, Published: December 01, 2009 under CC BY-NC-SA 3.0 license, in subject Human-Computer Interaction
In this book the reader will find a collection of 31 papers presenting different facets of Human Computer Interaction, the result of research projects and experiments as well as new approaches to design user interfaces. The book is organized according to the following main topics in a sequential order: new interaction paradigms, multimodality, usability studies on several interaction mechanisms, human factors, universal design and development methodologies and tools.
This book is indexed in:
Book contents
- Chapter 1Context Awareness in Human-Computer Interaction
- Chapter 2Attentive Computing
- Chapter 3Current Challenges and Applications for Adaptive User Interfaces
- Chapter 4Wearable Technology in Automotive Industry: from Training to Real Production
- Chapter 5An Empirical Investigation into the Use of Multimodal E-Learning Interfaces
- Chapter 6The Role of Audio-Visual Metaphors to Communicate Customer Knowledge
- Chapter 7Piloting Tourist Guides in a Mobile Context
- Chapter 8Supporting New Ways of Interaction in Cultural Environments
- Chapter 9Establishing the Hallmarks of a Convincing Chatbot-Human Dialogue
- Chapter 10Immersive Interaction
- Chapter 11Integration of Speech Recognition-based Caption Editing System with Presentation Software
- Chapter 12Interaction Paradigms for Bare-Hand Interaction with Large Displays at a Distance
- Chapter 13The Role of Facial Expressions and Body Gestures in Avatars for e-Commerce Interfaces
- Chapter 14Sharing and Composing Video Viewing Experience
- Chapter 15Adaptive Evaluation Strategy Based on Surrogate Models
- Chapter 16Modelling and Evaluation of Emotional Interfaces
- Chapter 17Understanding Group Work in Virtual Environments: Performance, Creativity, and Presence
- Chapter 18An Entertainment-System Framework for Improving Motivation for Repetitive, Dull and Monotonous Activities
- Chapter 19DiFac: Digital Factory for Human Oriented Production System
- Chapter 20Web Users' Implicit Feedback Inference Based on Amount of Simple Interaction Logs at Browser Side
- Chapter 21How Can We Make IT Appliances Easy for Older Adults?: Usability Studies of Electronic Program Guide System
- Chapter 22Elderly People as Web Seekers: Needs, Strategies and Difficulties
- Chapter 23Seamless-based Infomobility Applications to Support the Needs of All Travellers
- Chapter 24The Continuity of Disability, Diversity and Personalisation: an Emerging Challenge for HCI
- Chapter 25Micro Scenario Database - An Approach to Make the Collaboration between the Human Science and the Engineering More Substantial
- Chapter 26General Interaction Expertise: a Multi-view Approach to Sampling in Usability Testing of Consumer Products
- Chapter 27Model-based User Interface Generation from Process-Oriented Models
- Chapter 28Contrasting Scenarios: Embracing Speech Recognition
- Chapter 29Evaluation of the Interface Prototypes Using DGAIU Abstract Representation Models
- Chapter 30Narration Board as a Design Tool for Visualising Design Concepts for Interface Designers
