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Robotics » Humanoid Robotics
Haptics Rendering and Applications
Edited by Abdulmotaleb El Saddik, ISBN 978-953-307-897-7, Hard cover, 246 pages, Publisher: InTech, Chapters published January 27, 2012 under CC BY 3.0 license
DOI: 10.5772/1135
There has been significant progress in haptic technologies but the incorporation of haptics into virtual environments is still in its infancy. A wide range of the new society's human activities including communication, education, art, entertainment, commerce and science would forever change if we learned how to capture, manipulate and reproduce haptic sensory stimuli that are nearly indistinguishable from reality. For the field to move forward, many commercial and technological barriers need to be overcome. By rendering how objects feel through haptic technology, we communicate information that might reflect a desire to speak a physically- based language that has never been explored before. Due to constant improvement in haptics technology and increasing levels of research into and development of haptics-related algorithms, protocols and devices, there is a belief that haptics technology has a promising future.
- Chapter 1
Haptic Concepts - Chapter 2
Computer Graphic and PHANToM Haptic Displays: Powerful Tools to Understand How Humans Perceive Heaviness - Chapter 3
On the Integration of Tactile and Force Feedback - Chapter 4
Spatial Biases and the Haptic Experience of Surface Orientation - Chapter 5
Abstract Feelings Emerging from Haptic Stimulation - Chapter 6
Effective Haptic Rendering Method for Complex Interactions - Chapter 7
Sensorized Tools for Haptic Force Feedback in Computer Assisted Surgery - Chapter 8
Haptic Device System for Upper Limb and Cognitive Rehabilitation – Application for Development Disorder Children - Chapter 9
Development of a Detailed Human Spine Model with Haptic Interface - Chapter 10
Training Motor Skills Using Haptic Interfaces - Chapter 11
The Role of Haptics in Games


