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This book is indexed in
Computer and Information Science » Computer Graphics
Computer Graphics
Edited by Nobuhiko Mukai, ISBN 978-953-51-0455-1, Hard cover, 256 pages, Publisher: InTech, Chapters published March 30, 2012 under CC BY 3.0 license
DOI: 10.5772/2386
Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.
Prof. Nobuhiko Mukai
Tokyo City University, Japan
Editorials
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Computer Graphics
Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.
Publications
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Book Chapter
Simulations with Particle Method
in the book "Computer Graphics" edited by Nobuhiko Mukai, ISBN 978-953-51-0455-1, InTech, March 3, 2012

