1. Let’s start to think
1.1 Our world is the entirety of perceptions. (Our world is not the entirety of facts.)
Hence, every individual lives in a different world (Fig. 1 at left).
1.2 The “indivisible unit”, the atom (ατομος - ) of reality, is equal to one (human) perspective. Our world is made up of a multitude of perceptions, not of a multitude of realities and not of a multitude of atoms (Fig. 1 at right).
1.3 In order to share one’s own conception with others, “writing” was invented. Similarly, complex structures, such as landscapes, are “mapped”. To map means to write structures.
1.4 Writing helps to become aware. We ask: Is it possible to map = write
1. the distribution of material facts and elements in geometric space? (physics)
2. the distribution of factual events in global time? (history)
3. the distribution of real-world objects across the Earth? (geography)
4. the distribution of elements along material properties? (chemistry)
5. the distribution of growth within surrounding living conditions - ? (biology)
6. the distribution of persons acting in relationships? (sociology)
7. the distribution of individuals between advantage and disadvantage of trade? (economics)
8. the distribution of perspectives within feasible mindsets? (psychology)
9. the distribution of living constructs along selectable senses? (theology)
We see: awareness results from reflection (Fig. 2).
2. Time can be
1. an attribute of space (a very simple historic GISystem)
2. an independent entity (Einstein’s physics)
3. the source of space (cosmology).
Time can be understood as
establishing an ordinal scale for events
driving changes (=Δ) of realities
something that unfortunately does not appear on paper.
A proposed solution is to map changing realities (Δ) instead of mapping time.
Time is replaced by what it produces. This is indicated in Fig. 4.
This idea flips = projects the t axis onto one of the vertical axes. Time means then: how maps are changed by the envisaged procedures.
Such procedures modify the variables along the axes, be they of physical (gravity force) or of social nature (war).
Further examples such as landslides in geology, growth of plants, energy economics, economics will be shown in chapter 7.
For implementing the idea to project the t axis onto the axis we need to have clear insight how time quantitatively changes reality.
In other words: we need a model, which (explaining how processes occur) determines the representation of time (Fig. 6). Examples are sliding geology, GDP/cap, plant growth.
One cannot perceive time (never!), only its effects: what was perceived in this time span (duration) - ? This is why the t axis is projected onto another axis denoting the effect of elapsed time; what this means to the individual sciences is shown in Fig. 4.
Very similarly, in physics nobody can feel force, only its effect (deformation, acceleration), and still forces have been undisputedly a key concept for centuries.
We retain from this chapter 2 that we need a clear model of how elapsing time changes reality. Then we can map time as suggested: by its effects.
3. How to write time?
The big picture shows us various examples:
1. as a wheel (see the Indian flag): revolving zodiacs, rounds in stadiums, economic cycles, Kondratieff’s waves
2. as an arrow (see Cartesian coordinates): directed processes, causal determinism, d/dt, d²/dt²
3. as the engine for further improvement (evolutionary economics): decrease vs. increase in global income gaps, autopoietic systems, self-organisation
4. as the generator of new structures (institution building, political integration, progressive didactics): new global collaborative institutions, peer-review, culture of understanding, self-responsible learning, interculturality
5. as evolving construct (music).
From this chapter 3 we only keep in mind that the concepts to understand and represent time are fundamentally and culturally different.
4. How to write space?
The big picture shows us various examples:
1. as a container of any fact and any process (geography and GIS)
2. as result of human action (landscape planning)
3. as evolving construct (architecture).
Examples span space as
received and prefabricated versus
final product of one’s actions, namely:
1. spaces as the key notion for one’s own science: everything that can be geo-referenced means GIS
2. space as the product of human activity
3. expanding space into state space: the entirety of possible situations is represented by the space of all “state vectors” which is suitable only if procedures are smooth.
The main thesis here is: the “effects of time” are structurally similar in many scientific disciplines, and they often imply “changes in structures” too. Information Technology (IT) is already providing scientific tools to visualise such structures.
5. How to map space and time?
The detailed picture: it is obvious that a choice must be made for one mode of representation and for one view of one scientific discipline:
1. (x, y; t): cartography, GIS (Fig. 7)
2. (x, y, z; t): geology
3. (x, y, z; vx, vy, vz; t): landslides
4. (x, y, z; biospheric attributes; t): ecology, tree-line modelling
6. perceiving rhythms and structures: (only) these are “worth recognising”: music, architecture, fine arts.
Different sciences may have considerably different outlooks on reality (Fig. 8). A humble attitude of recognising facts6 instead of believing in the theories one’s own discipline offers can empower people to survive even in the midst of other scientific specialties: Galileo’s (1632) spirit: give priority to observation, not to theories!
This is the essential advantage of geography as a science: geographers describe realities, just as they appear. Such a model-free concept of science has promoted the usefulness of GIS tools to people independent of personal convictions, scientific models or theories.
6. What IT does, did, and could do
6.1 IT helps to organise the multitude of views (= perceptions) onto data that are generated by humans:
IT constructs world views, such as: GIS, history, economics, geology, ecology etc.
IT has already largely contributed to demolishing traditional limitations of space and time:
6.2 This paper investigates non-classical modes of geo-representation.
We would like to point out that there are two already well-established fields that offer solutions to mapping (space and time, Fig. 9) views: Scientific and information visualisation are branches of computer graphics and user interface design which focus on presenting data to users, by means of interactive or animated digital images. The goal of this field - is usually to improve the understanding of the data presented. If the data presented refers to human and physical environments, at geographic scales of measurement, then we talk about Geovisualisation, e.g. (MacEachren, Gahegan et al. 2004; Dykes, MacEachren et al. 2005, Dodge et al., 2008).
6.3 IT could develop tools that are then interchangeable across scientific disciplines, e.g. landslides that may structurally resemble institutional and economic shifts (see 7.1).
IT could prompt scientists to also look at data structures from other disciplines.
Whatever the disciplines may be, the issues are structures and structural change!
The authors are members of the “Time and Space” project at their institution named “Geographic Information Science” - , a part of which explores the cognitive, social, and operational aspects of space & time in GIScience.
This includes models of both social and physical space and consequences thereof for e.g. spatial analysis and spatial data infrastructures. We investigate how space and time are considered in these application areas, and how well the existing models of space and time meet their specified needs (see e.g. Fig. 9 left). This investigation is expected to identify gaps. Analysis of these gaps will result in improved or new spatio-temporal concepts particularly in support of the above mentioned application areas.
7.1. Sliding realities: geology
The “effect of time” is sliding (luckily in the same spatial dimensions x, y, z): we take the red axis in Fig. 10 right. Space itself is sufficiently characteristic for denoting the effects of time.
7.2. Slices of realities: geology
Despite the lucky coincidence that the effect of time (x, y, z) occurs in the same space (x, y, z) we try to produce slides carrying more information (item 5.3) and hence recur to the so-called attributes mentioned in Fig. 10 such as grey shades or colours.
7.3. Slide shows
How to map spatial realities that are not any longer isotropic displacement vectors of space itself? For the example of changing tree lines in the Alps (Wallentin, 2009) a slide show is used to present the change of growth patterns made up of the multitude of individual agents (= trees = dots in Fig. 13). Moving spatial structures are depicted as a film of structures (item 5.4).
In such processes which involve independent behaviour of autonomous agents (here: trees) it becomes seemingly difficult to apply a transformation of space itself, e.g. d/dt(x, y, z).
The model used and its background is briefly described: alpine tree line responses dynamically to changes in the environment. Currently a substantial upwards shift of the alpine tree line can be observed due to land use and climate change. The spatio-temporal tree patterns are modelled in an individual-based approach, where system-level attributes emerge from ecological processes of single trees, their mutual interactions and reactions to environmental factors such as climate or the elevation gradient.
TREELIM is an individual based model that was developed to get a better understanding of the alpine tree line dynamics in respect to land-use change. The model was validated for a case study in Längenfeld, Ötztal (Tyrol, Austria) over a period of 52 years (Wallentin et al. 2008). Individual based models that are structurally realistic model the real-world processes that drive landscape patterns (Grimm & Railsback 2005). Thus TREELIM is designed as a generic model that can be extrapolated in space and time.
Traditionally, individual based models are validated through a model-reality comparison of spatial patterns at a certain point in time. However, a dynamic system does not merely have characteristic spatial patterns, but rather can be described through spatio-temporal patterns. Whereas in non-spatial process models of ecosystems, the temporal aspect is commonly considered as a crucial point in the model validation, this is not the case for spatial models. For spatial models, i.e. models that result in maps as the central model output, the model validation focuses on spatial aspects at a certain point in time (a snapshot situation). Although the temporal aspect may be included to some extent by considering time steps, (i.e. distribution of a spatial feature at several points in time) there is no consideration of spatio-temporal patterns and temporal model uncertainties in the model output variables, as e.g. the average tree line elevation.
7.4 Global deforestation
One key driver for global change is deforestation; easy to map as change of land use category of a given area (Fig. 14).
This representation is analogous to Fig. 12. In both, the focus shifts from maps(t) maps(t, t). Interest includes temporal dynamics:
t = colour (above); t = height+colour (below), enriching the purely spatial interest.
Even if to the aim is to enlarge the scope of the information delivered from the static map (Fig. 14 above) to the “dynamic map” (Fig. 14 below), readers will remain unsatisfied because no insight into the dynamic properties of deforestation is provided (Fig. 16).
7.5. Space as text
Studying geo-referenced data sets (GIS) can help to facilitate bridging interperceptional gaps. Critical GIS literature (e.g. Sarah Elwood) suggests that GIS tools are combined with gaining power over space (Fischer, 2008a). Theories going back to Ferdinand de Saussure (Fischer, 2008b) understand space as “text”. Societies write space and then read it.
GIS systems are the expression of the ability to “write space”, they express the “space views of those being able to write space” (Fischer, 2008c).
7.6. Spaces constituted by social media
The concept of Manuel Castell’s “space of flows” (Castells, 2004, Ahamer & Strobl, 2009) sees space as constitutes by communication. Urban planning (Crang, 2000) sees that “electronic media has raised issues of political action, community formation and changing identities”. “The metaphorical adoption of urban models is co-determined by electronic sociality and suggests four principle approaches: cities set in or against world flows, suburbanised telecities, communitarian visions and accounts that appeal to a renewed public sphere – all of them shape an electronic architecture. Spatial metaphors and electronic practices are seen as entangled and shaping each other.” “In this sense, the 'real' city is the indefinable complexity and folding of spaces—lying outside the visualisations offered of cyberspace.”
Urban social relations are co-determined by (electronic) communication (Purcell, 2001; Kirby, 2008).
7.7. Design of social processes
Design can be perfomed in and of these following substrates :
Time = theatre
Space = architecture
Geometry = graphics design
Functionality = design in the narrower sense of industrial design)
Interests = technology assessment (and administration)
Structures = arts, science
Love = new life.
In any of these cases it is necessary to en-act reality in and along time: time is the sequencer for all structures. Finally, en-acting means also the act of love: to “enact” life. Create life. New life.
Design is creative generating of structures. Hence it means the human share in continuous creation. Structures are created in an evolutionary way (Ahamer & Wahliss, 2008). On the other hand, science is (only) the cognition of structures.
Restrepo & Christiaans (2004: 3) find after several so-called ethnographic studies where they watch and analyse designers at work that “design is a discursive activity” i.e. a self-referenced process. “Designers propose design issues, reflect upon and discuss them and for each issue propose answers (also called positions). A discussion about which position to accept (design moves).” “However, problem structuring is not a clearly distinguishable phase of the design process but instead an activity that reoccurs regularly (…) and can contribute to either further structure the problem or to solve it.“
Thomas & Carroll (1979) discovered that designers tend to treat all problems as though they were ill-defined. They do so by changing the problems constraints and goals – even if the product was well-defined. Designers will be designers even if they can be problem solvers.
Dorst (2004) sees as the main “design problem” that “this process of reasoning is non-deductive”. There are “two ways in which a design problem is underdetermined:
1. a description in terms of needs, requirements and intentions can never be complete
2. ‘needs, requirements and intentions’ and ‘structure’ belong to different conceptual worlds.
He cites Dorst & Cross (2001) viewing creativity in the design process as a co-evolution of problem and solution spaces.
As a result, we suggest:
1. Rhythmisation of time (examples: theatre, evolution)
2. Rhythmisation in space and in opinion (examples: court, perspectives, politics, evolution of societal institutions, institution building).
Both these suggested strategies are implemented in the negotiation game “Surfing Global Change” (Ahamer, 2004).
Rhythmisation represents the theatrical strategy and multi-perspectivism represents the geo-locating strategy in the “space of perspectives”.
7.8. Space and time for consensus building
A suitable case study for a heuristic pattern for consensus building evolving in space and time is the five level web based negotiation game (Figure 15), its rules were published as (Ahamer, 2004).
8. Transformation of coordinates
8.1 All the above examples have shown that
8.2 Suitably, a transformation of coordinates from time to “functional time” may be thought of.
8.3 In chapter 2, we suggested already to regard time as the substrate for procedures. Consequently, different “times” can be applied to different procedures. As an example, in theoretical physics, the notion of “Eigentime - ” is common and means the system’s own time.
8.4 Similar to the fall line in the example of landslides in chapter 7.1 (red in Fig. 10) the direction of the functional time is the highest gradient of the envisaged process. This (any!) time axis is just a mental, cultural construction.
8.5 According to chapter 2 (Fig. 6) a clear understanding (mental model) is necessary to identify the main “effect of time”. We see that such an understanding can be culturally most diverse. Just consider the example of economic change:
optimists think that the global income gap decreases with development
pessimists believe that it increases, hampering global equity.
8.6 Therefore, any transformation of coordinates bears in itself the imponderability of complex social assumptions about future global development and includes a hypothesis on the global future.
8.7 Still, a very suitable transformation is
(Fig. 16) both because of good data availability and increased visibility of paths of development. GDP/cap resembles evolutionary time.
8.8 The strategic interest of such a transformation is “pattern recognition”, namely to perceive more easily structures in data of development processes. Examples for such “paths of development” are shown in Fig. 17 for the example of fuel shares in energy economics.
8.9 It is suggested here that implicitly during many mapping endeavours such transformation occurs. This is legitimate, but care must be taken to take into account the (silently) underlying model of human development.
8.10 Suitable transformation of coordinates can facilitate to see and communicate evolutionary structures, as it enables common views of humans and is therefore helpful for global consensus building.
8.11 Also the “effects of time” are projected into a common system of understanding which might give hope to facilitate common thinking independently of pre-conceived ideologies.
This plan creates the “common reference system of objects”.
8.12 This paper suggests enlarging the concept of
“globally universal view-referencing”
or “globally universal referencing of perspectives” - .
Fig. 20 illustrates this step symbolically.
9. A futuristic vision
9.1 Building on the vision of “Digital Earth” (Gore, 1998), the deliberations in this paper might eventually lead to the vision of “Digital Awareness”: the common perspective on realities valid for the global population, aided by (geo)graphic means.
9.2 The primordial element of (human and societal) evolution is consensus building. Without ongoing creation of consensus global “evolutionary time” is likely to fall back.
9.3 Much like the georeferenced satellites which circulate around the world produce a “Google, Virtual [or similar] Earth”, the individual spectators in Fig. 18 circle around the facts – and they create a “common virtual perception”: an
9.4 Do we just mean interdisciplinarity? No. Nor do we simply refer to people looking into any direction. Fig. 20 shows the difference to IIS.
9.5 The science of the third millennium will allow dealing with a multitude of world views and world perspectives (see Tab. 1) with an emphasis on consensus building.
When learning, the emphasis lies on social learning and may also make use of game-based learning (such as the web-based negotiation game “Surfing Global Change”) which allows to experimentally experiment with world views without any risk involved.
9.6 A suitable peaceful “common effort - ” for a peaceful future of humankind would involve developing tools and visual aids in order to understand the opinions of other citizens of the globe.
The future is dialogue.
Or else there will be no future.
Sciences are similar to “languages” spoken by people, they differ globally. Understanding for others’ languages is essential for global sustainable peace.
Human perceptions are also strongly influenced by underlying models, assumptions and preconceived understandings.
Studying geo-referenced data sets (GIS) can help to facilitate bridging interperceptional gaps.
For the transformation of world views – to make them understandable – it is necessary to know about
the “effect of time”, namely the “path along the continuum of time” which a variable is expected to take
the speakers’ underlying model of a complex techno-socio-economic nature
the resulting perception of other humans.
A future task and purpose of IT could be to combine the multitude of (e.g. geo-referenced) data and to rearrange it in an easily understandable manner for the viewpoints and perspectives of another scientific discipline or just another human being. Such a system is called Interperspective Information System IIS.
Merging a multitude of perspectives to form a common view of the entire global population is the target of an IIS.
Symbolically, a “Google Earth”-like tool would eventually develop into a “Google World Perspective”-like tool, or a “Virtual Earth”-like tool would become a “Virtual Perspective” tool encompassing all (scientific, social, personal, political, etc.) views in an easily and graphically understandable manner.
In the above futuristic vision, IT can/should(!) become a tool to facilitate consensus finding. It can rearrange the same data for a new view.
Symbolically speaking: similar to Google Earth which allows one to view the same landscape from different angles, a future tool would help to navigate the world concepts, the world views and the world perspectives of the global population.
IT can reorganise extremely large data volumes (if technological growth rates continue) and could eventually share these according to the viewpoint of the viewer.
Such a step of generalisation would lead from “Geographic Information Science” to “Interperspective Information Science”, implying the change of angles of perception according to one’s own discipline.
Dialogue represents the ultimate heuristics for complex interdisciplinary and intercultural problems. Science does not offer more than such dialogue.