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Augmented Reality
Edited by Soha Maad, ISBN 978-953-7619-69-5, Hard cover, 230 pages, Publisher: InTech, Published: January 01, 2010 under CC BY-NC-SA 3.0 license, in subject Human-Computer Interaction
DOI: 10.5772/126
Virtual Reality (VR) and Augmented Reality (AR) tools and techniques supply virtual environments that have key characteristics in common with our physical environment. Viewing and interacting with 3D objects is closer to reality than abstract mathematical and 2D approaches. Augmented Reality (AR) technology, a more expansive form of VR is emerging as a cutting-edge technology that integrates images of virtual objects into a real world. In that respect Virtual and Augmented reality can potentially serve two objectives: reflecting realism through a closer correspondence with real experience, and extending the power of computer-based technology to better reflect abstract experience. With the growing amount of digital data that can be stored and accessed there is a rising need to harness this data and transform it into an engine capable of developing our view and perception of the world and of boosting the economic activity across domain verticals. Graphs, pie charts and spreadsheet are not anymore the unique medium to convey the world. Advanced interactive patterns of visualization and representations are emerging as a viable alternative with the latest advances in emerging technologies such as AR and VR. And the potential and rewards are tremendous. This book discusses the opportunities and challenges facing the development of this technology.
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Book contents
- Chapter 1Coordinated and Multiple Data Views in Augmented Reality Environment
- Chapter 2Probeless Illumination Estimation for Outdoor Augmented Reality
- Chapter 3Design of Embedded Augmented Reality Systems
- Chapter 4A Virtual Harp for Therapy in an Augmented Reality Environment
- Chapter 5Augmented Reality for Minimally Invasive Surgery: Overview and Some Recent Advances
- Chapter 6Using Augmented Reality to Cognitively Facilitate Product Assembly Process
- Chapter 7Tangible Interfaces for Augmented Engineering Data Management
- Chapter 8Human Factor Guideline for Applying AR-based Manuals in Industry
- Chapter 9AAM and Non-rigid Registration in Augmented Reality
- Chapter 10Augmented Reality Applied to Card Games
- Chapter 11Visualization Based on Geographic Information in Augmented Reality
- Chapter 12Virtual and Augmented Reality in Finance: State Visibility of Events and Risk
- Chapter 13Augmented Reality for Multi-disciplinary Collaboration
